![]() Teleport to another location based on missing health. ![]() Fears enemies within 12 yards for 3–4 seconds.Increases healing from all sources by 20–25% for 5 seconds.Increases Life per Hit by 15000–20000 for 5 seconds.Increases Resist All by 50–100 for 5 seconds.Restores 10-15% of your primary resource when used below 25% Life.Restores extra 75000–100000 Life over 5 seconds. ![]() Increases Life per Kill by 40000–50000 for 5 seconds.Burst through Waller walls for 5 seconds.These potions have a 30 second cooldown, a required level of 61, they are account bound, and they are unique equipped. Legendary: Here is a summary of the existing Legendary Potions that are available in Diablo III. Once equipped they would exist in the interface bar and could be swapped from that location with other potions. My first proposal would be to remove the need to keep them in your character inventory. Inventory: Equipped legendary potions take up a space in your inventory. Royal Apothecary Jentulf, advising His Majesty in council. Than mere healing? Healing combined with more healing!" ![]() "Does Your Majesty know what would serve his armies better ![]()
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