remain will not recognize their world when they emerge from the shelters. Wasteland explorers are being trained across all stats. Ecological consequences of weapons explo- sions include effects of radiation. As my vault improves I'll have an excess of workers, so I'll try to train everyone in endurance and possibly strength/perception. Personally, I'm training the primary stat and luck for my stay-at-home dwellers, though I'm phasing out diners/gardens and water production as I introduce more Nuka Cola bottlers. In the wastes, success against a specific enemy type seems to be influenced by a specific stat (excluding endurance which seems to be a purely defensive stat). Strength may increase damage (though it's not certain this applies within the vault) and perception may increase aim/hit rate and thus overall damage. (see this question and the links within the answer). However, there is some thought that some of the SPECIAL stats affect combat. The only difference based on level is the dweller's total hit points, and the cost to revive them. Mole rats and radroaches multiply into adjacent rooms if there are no targets in the infested room (s), or if none enter the room within a short time after they spawn. This can also happen after failing a rush. Agility and intelligence are probably a waste of time for dwellers who won't be exploring the wastes. Creatures will randomly attack the vault in the form of incidents.
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